![]() Of all three endings, Control was the one that really confused me. Now, however, thanks to the expanded endings reveal what the hell is going on in these endings. All three of the original endings were so thematically different from the entire series that they felt like the endings to a totally different game. Abandoning of Established Themes and Characters – Fixed! Not only do these narrations give us some closure on what happens in the Mass Effect universe after the defeat of the Reapers, but also expand on what is happening in the endings themselves, helping to solve the next huge issue on my original list. ![]() Each concluding video gives a great narration by one of three characters, depending on which ending you pick, who give their unique view on the situation. That was the moment we needed, the moment we were all denied in the original endings.Įqually important is that we get some closure on the universe we’ve lived in for five years. This is an important moment because it shows us the characters we’ve all grown to love sharing a moment to mourn the death of their friends, and for us, we can mourn with them because this represents the end of our journey together. Their story is over, and our time with them is done. Instead you get a rather touching moment in which your crew hangs your name (Commander Shepard) on the memorial plaque onboard the Normandy, right alongside all the others who fought and died alongside you, including Anderson. You no longer get a stupid 15 second clip of your team crashing on a planet and fading to black to spare you the sight of your friends slowly cannibalizing each other. Yes, I’m very happy to report that the new endings do give the audience a feeling of accomplishment and resolution. Two of the biggest issues I had with the original endings was the lack of resolution and the core themes of the game being abandoned for pure nihilism, and Bioware has managed to fix both of these. ![]() Whoever was responsible for the catastrophe of Mass Effect 3’s original ending clearly had nothing to do with the Extended Cut DLC. ![]() Those smoke and mirrors are some excellent writing and a firm grasp of storytelling basics, something I thought Bioware had lost given the absolutely broken original endings. In a previous post I said I thought this Extended Cut would be like trying to put a new coat of paint on the smoldering ruins of a car, but Bioware has instead performed a magic trick using smoke and mirrors to make the endings something that can be enjoyed by drawing our attention away from the flaws. Given the horrific mess that were the original endings, Bioware has done an excellent job making these Extended Cut endings both thematically consistent and emotionally satisfying. So today Bioware released the Extended Cut DLC for Mass Effect 3, and I have to say…I’m impressed. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |